Jump Timing
Use a catch-up jump to stay with an opponent who is being knocked out of your combo.
Jump to keep up with the knockback.
You already have the combo, but each hit pushes the opponent backward and upward. If your ground speed cannot keep you close enough, a sprint jump can help you catch up before the next hit. This serves the same goal as Hit Timing: keep enough movement to hold the combo.
Catch up before the combo breaks.
The same combo in both lanes. One player stays grounded; the other uses a catch-up jump.
Click here to use keys · Space: play / pause · → or .: step
Use it when the gap starts to grow.
- Get a clean hit and watch how far they are moving away.
- Keep sprinting. Add one jump if staying on the ground would lose the next hit.
- Keep your aim on them as you rise, then settle back into your spacing.
Jumping into an even trade is a different situation: they may hit you while you are in the air. Use the catch-up jump while you have control.
Your third hit is about to miss.
Your opponent is being pushed just beyond your chase. Sprint jump during the gap to reconnect, rather than letting the combo end.
TRY THIS IN GAME: Try the same opener twice: first stay grounded, then add one catch-up jump. Compare the next hit and any counter-hits.
Mechanics & sources
Take this into your next fight.
Try the technique in-game, then come back when you’re ready.