Knockback
What increases the knockback you deal, and what decreases the knockback you take.
Dealing knockback
A sprint hit can add extra knockback. Reset sprint between hits, keep your aim on the opponent, and leave enough room to sprint into the next attack. Avoid getting stuck on blocks as you approach.
How far they travel depends on their motion, the kind of hit, and the server. Build your approach early so you are ready to land the sprint hit.
Same push. Different starting motion.
Blue faces the attacker on the left. Compare sprinting toward them with walking backward at contact.
Click here to use keys · Space: play / pause · → or .: step
Taking knockback
Direction matters. Moving toward the attacker can oppose part of their push. Moving away can add to it. The hit also lifts you into the air.
Clicking can affect motion. Some qualifying attacks slow your own horizontal movement, including motion left from knockback. More clicks do not guarantee less knockback from every hit.
Ground and air differ. An early jump can leave you open to a larger airborne push. Stay grounded when holding your position matters, unless you have a reason to jump.
Have a friend give you the same kind of hit while you move toward them, then while you back away. Compare where you land. Keep the gear, sprint state, and ground the same.
Take this into your next fight.
Try the technique in-game, then come back when you’re ready.