LESSON 06 / COMBAT CONCEPTS

Knockback

What increases the knockback you deal, and what decreases the knockback you take.

2 min readMinecraft 1.8 PvP

Dealing knockback

A sprint hit can add extra knockback. Reset sprint between hits, keep your aim on the opponent, and leave enough room to sprint into the next attack. Avoid getting stuck on blocks as you approach.

How far they travel depends on their motion, the kind of hit, and the server. Build your approach early so you are ready to land the sprint hit.

SEE THE CONCEPT

Same push. Different starting motion.

Blue faces the attacker on the left. Compare sprinting toward them with walking backward at contact.

Blue faces the attacker on the left. Compare sprinting toward them with walking backward at contact.Horizontal movement input · W or SKeep W held toward the attackerW heldWatch blue’s direction before contactCaught holding S · switch back to WS heldWatch blue’s direction before contact

Click here to use keys · Space: play / pause · → or .: step

The same hit pushes blue backward and upward in both lanes. Motion already going toward the attacker opposes part of that push; backing away adds to it. The arrows show only blue’s own horizontal movement input. Below, S changes to W halfway from takeoff to the peak; the extra backward motion still takes time to cancel. Drawing values are illustrative, and server rules can differ.
Manual steps · reduced motion
Example progressDrag to compare

Taking knockback

Direction matters. Moving toward the attacker can oppose part of their push. Moving away can add to it. The hit also lifts you into the air.

Clicking can affect motion. Some qualifying attacks slow your own horizontal movement, including motion left from knockback. More clicks do not guarantee less knockback from every hit.

Ground and air differ. An early jump can leave you open to a larger airborne push. Stay grounded when holding your position matters, unless you have a reason to jump.

TRY THIS IN GAME

Have a friend give you the same kind of hit while you move toward them, then while you back away. Compare where you land. Keep the gear, sprint state, and ground the same.

ONE STEP BETTER

Take this into your next fight.

Try the technique in-game, then come back when you’re ready.

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