LESSON 05 / MOVEMENT & JUMPING

BCZ Jumping

Time a jump with an incoming hit to help hold your ground. Jump early and you risk taking more knockback.

2 min readMinecraft 1.8 PvP

Jump as the hit arrives.

A sprint jump gives a brief forward burst right at takeoff. BCZ jumping tries to line up that burst with the opponent’s hit. Moving into the hit at that moment can mean less push backward. The hit can still lift you upward.

SEE THE CONCEPT

Same hit. Three jump timings.

Both players run toward each other. Watch how much ground blue loses after the hit.

Both players run toward each other. Watch how much ground blue loses after the hit.Grounded · controlBoth players are running in → ←Jump at the hit · less ground lostBoth players are running in → ←Jump too early · more knockbackBoth players are running in → ←

Click here to use keys · Space: play / pause · → or .: step

The middle lane shows a brief forward burst right at takeoff. It can reduce the push backward. Jump early and the hit catches you in the air instead. These are example outcomes; the exact result varies by server.
Manual steps · reduced motion
Example progressDrag to compare

Timing is the risk.

  • Near the hit: the takeoff burst may help you hold ground.
  • Too early: you are already in the air when hit and can be pushed farther back and higher.
  • Too late: no jump goes through before the hit. It looks like the grounded case.

Run toward them, read the next hit, and tap jump near contact. Do not wait for your own red damage flash; that can already be too late.

IN A FIGHT

You need to hold your spot in Sumo.

Both players run in. Try one jump with their incoming hit, then keep aiming and moving toward them. Judge the ground you lost, not how high you went.

TRY THIS IN GAME: Compare grounded, early, near-hit and late attempts against the same opener. Keep the angle and server the same.

The amount of knockback varies. This is not a promise of zero knockback, and landing alone does not give a new takeoff burst.

ONE STEP BETTER

Take this into your next fight.

Try the technique in-game, then come back when you’re ready.

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